Help with Dyslexia for Children under 8
£64 to £54
Out of stock
Out of stock
♡ Add to wishlistWe highly recommend the Help with Dyslexia for Children under 8 bundle of games and puzzles. The signs of children struggling are present from a young age but dyslexia is frequently not diagnosed until a child is 8 years or older. If your child is struggling or if dyslexia runs in a family then start building key skills before you get a diagnosis. We have personally helped our children with severe dyslexia to gain the skills needed to develop their literacy skills. Dyslexia affects working memory (visual and auditory) and visual skills. Supporting and developing memory and visual skills in a fun relaxed way is vitally important and works extremely well in developing literacy skills alongside building self esteem and fine motor skills. The majority of people with dyslexia are visual spatial learners and the games in Help with Dyslexia for Children under 8 build on this strength and style of learning.
Rush Hour Junior by Thinkfun is an award winning logic puzzle providing hours of educational fun. Help! The ice cream truck is stuck in traffic. Just like the classic Rush Hour game, you shift the blocking cars, trucks and buses in their lanes – up and down, left and right until the path is clear for the ice-cream truck to escape. If you get stuck in a jam, the complete move sequence solution is printed on the back of each challenge card – have a quick peek and start again. Rush Hour Junior has 40 challenge cards with four levels of difficulty: One scoop of ice-cream for Beginners, Two scoops of ice-cream for Intermediates, Hot Fudge Sundae for Advanced level and Banana Spit means you’re an expert. Rush Hour Junior helps with problem solving skills and develops critical thinking skills. This game makes an ideal travel game, as it comes complete with a Game Go bag for easy storage. Rush Hour can be enjoyed by one player or various players competing. Contents: 15 traffic jam cars, trucks, buses and fire trucks, 1 cool ice-cream truck, 1 traffic grid, travel bag, 40 beginners to expert challenge cards, instructions and tip book. Manufacturer recommended age 6 years+ but we find that many 4 year olds can play.
Educational Benefits of Rush Hour Junior by Thinkfun:
- Develops visual perception, visual discrimination and visual processing skills (vital skills to learn to read).
- Develops strategic thinking skills
- Develops logic and problem solving skills (underpins the Maths curriculum)
- Develops planning skills
- Develops hand eye coordination and fine motor skills.
- Develops sequencing skills
Q Bitz Jr by Mindware is a fun way to introduce your child to pattern matching, spatial reasoning, problem solving, visualization and more. The engaging play is easy to learn and mastering it will give your child the visual intelligence needed for future math and STEM success. A complete parent guide offers more ways to play with Q-bitz cubes to foster additional learning and visual dexterity. Plus, it’s so much fun, your child will want to play again and again! Game play is simple: each player receives a set of four same-coloured cubes and a sturdy wooden tray. When someone turns over a pattern card, it’s off to the races as players simultaneously try to recreate the pattern with their set of cubes. The first player to match the card shouts “Q-bitz!” and wins the card. A round of rolling the cubes adds more luck and excitement. The player with the most cards after six rounds wins the game! Includes 60 pattern cards and 4 wooden cube-and-tray sets. For 1 to 4 players. Age 3 – 8 years.
Educational Benefits of Q Bitz Jr by Mindware:
- Develops visual perception, visual discrimination and visual processing skills (vital skills to learn to read)
- Develops knowledge of symmetry
- Develops knowledge of fractions
- Develops fine motor skills and hand eye coordination
- Develops logic and problem solving skills (underpins the Maths curriculum)
- Develops visual memory
- Develops spatial reasoning
Shake Your Stories by Tomy is a game to encourage story telling. Use sounds and your imagination to create amazing stories! Shake to hear a sound. Start creating your story using that sound. Shake again for more inspiring sounds to continue your epic tale.
Be inventive in how you play. For example you could pick a theme or a hero to base the story around. Use as a parent, to create unique bedtime stories.
There are 150+ sounds to stimulate your imagination & help create stories. The game is designed to be played with young children (4 – 6 years) and as a family (6 years – adult) and there are different sounds for each age group. Players 2+ Age 4 years – adult
Educational Benefits of Shake Your Stories by Tomy
- develop creativity
- develop the ability to create a story
- develop speaking and listening skills
- encourage writing the story down or acting it out.
Many children with dyslexia struggle with Maths and therefore the Help with Math sets may help.
Fiddling with a toy can aid concentration in people with dyslexia and we have many different fidget/sensory toys in the fidget toys section of this website.